Slide tiles. Everything moves.
Threes! meets a tactical dungeon. Everything on the board moves together — and nothing is ever simply erased.
Every swipe adds a new tile. Nothing ever "clears" without intent — you have to engineer collisions to free space. Tension builds as the board fills.
Sliding into an enemy attacks it — you do not move.
If the enemy dies, its cell empties.
If it survives and the tile behind it is open, it gets shoved back.
If that tile is blocked (wall or another tile), the enemy counter-attacks — this is the only way enemies damage you.
Two same-tier enemies sliding together merge into the next tier up — Threes!-style. A threat spike, but fewer pieces on the board.
Enemy + Trap → enemy takes trap damage, trap is destroyed. Chain enemies into traps to clear them cheaply.
Trap + Trap → both break.
You + Trap → you take damage, trap is destroyed.
Loot also slides. Enemies and traps will destroy it if they reach it first.